〖編程·Java〗坦克大战1


Missile.java
//Missile部分
import java.awt.*;

public class Missile {
public static final int XSPEED = 10;
public static final int YSPEED = 10;

public static final int WIDTH = 10;
public static final int HEIGHT = 10;

int x, y;
Tank.Direction dir;

private boolean live = true;

private TankClient tc;

public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}

public Missile(int x, int y, Tank.Direction dir, TankClient tc) {
this(x, y, dir);
this.tc = tc;
}

public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);

move();
}

private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}

if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
live = false;
tc.missiles.remove(this);
}
}

public boolean isLive() {
return live;
}
}

Tank.java
//Tank部分
import java.awt.*;
import java.awt.event.*;

public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;

public static final int WIDTH = 30;
public static final int HEIGHT = 30;

TankClient tc;

private int x, y;

private boolean bL=false, bU=false, bR=false, bD = false;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};

private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;

public Tank(int x, int y) {
this.x = x;
this.y = y;
}

public Tank(int x, int y, TankClient tc) {
this(x, y);
this.tc = tc;
}

public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);

switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
break;
}

move();
}

void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}

if(this.dir != Direction.STOP) {
this.ptDir = this.dir;
}

if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
}

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
bL = true;
break;
case KeyEvent.VK_UP :
bU = true;
break;
case KeyEvent.VK_RIGHT :
bR = true;
break;
case KeyEvent.VK_DOWN :
bD = true;
break;
}
locateDirection();
}

void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}

public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT :
bL = false;
break;
case KeyEvent.VK_UP :
bU = false;
break;
case KeyEvent.VK_RIGHT :
bR = false;
break;
case KeyEvent.VK_DOWN :
bD = false;
break;
}
locateDirection();
}

public Missile fire() {
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, ptDir, this.tc);
tc.missiles.add(m);
return m;
}
}

TankClient.java
//TankClient部分
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;

public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;

Tank myTank = new Tank(50, 50, this);
List<Missile> missiles = new ArrayList<Missile>();

Image offScreenImage = null;

public void paint(Graphics g) {
g.drawString("missiles count:" + missiles.size(), 10, 50);

for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
m.draw(g);
//if(!m.isLive()) missiles.remove(m);
//else m.draw(g);
}

myTank.draw(g);
}

public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}

public void lauchFrame() {
//this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);

this.addKeyListener(new KeyMonitor());

setVisible(true);

new Thread(new PaintThread()).start();
}

public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}

private class PaintThread implements Runnable {

public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}

private class KeyMonitor extends KeyAdapter {

public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}

public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}

}
}




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