[15] 星星(Star)图形的生成算法



顶点数据的生成

 1 bool                        YfBuildStarVertices
 2 (
 3     Yreal                   radius, 
 4     Yreal                   assistRadius,
 5     Yreal                   height, 
 6     Yuint                   slices,
 7     YeOriginPose            originPose,
 8     Yuint                   vertexStriding, 
 9     Yuint                   vertexPos,
10     void*                   pVerticesBuffer
11 )
12 {
13     if (slices < 2 || !pVerticesBuffer)
14     {
15         return false;
16     }
17 
18     Yuint numVertices  = (slices*2) + 2;
19 
20     // 顶点赋值
21     char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
22     YsVector3* curVertexPtr   = NULL;
23     Yuint nOffset = 0;
24 
25     Yreal originOffsetY = 0.0f;
26     if (originPose == YE_ORIGIN_POSE_TOP)
27     {
28         originOffsetY = -height;
29     }
30     else if (originPose == YE_ORIGIN_POSE_CENTER)
31     {
32         originOffsetY = -height * 0.5f;
33     }
34 
35     // 顶赋值
36     {
37         nOffset = 0;   
38         curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
39         curVertexPtr->x = 0.0f;
40         curVertexPtr->y = height + originOffsetY;
41         curVertexPtr->z = 0.0f;
42     }
43 
44     // 底赋值
45     {
46         nOffset = (numVertices - 1) * vertexStriding;   
47         curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
48         curVertexPtr->x = 0.0f;
49         curVertexPtr->y = originOffsetY;
50         curVertexPtr->z = 0.0f;
51     }
52 
53     Yreal angleXZ;
54     Yreal posX, posZ;        
55     Yreal fRadius;
56     for (Yuint i = 0; i < 2*slices; i++)
57     {
58         angleXZ = YD_REAL_TWAIN_PI * i / (slices*2);
59         posX = yf_sin(angleXZ);
60         posZ = yf_cos(angleXZ);
61         fRadius = (i%2 == 0) ? radius : assistRadius;
62 
63         nOffset = (1 + i) * vertexStriding; 
64         curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
65         curVertexPtr->x = fRadius * posX;
66         curVertexPtr->y = originOffsetY;
67         curVertexPtr->z = fRadius * posZ;
68     }
69 
70     return true;
71 }

三角形索引数据的生成

 1 bool                        YfBuildStarTriIndices
 2 (
 3     Yuint                   slices,
 4     YeIndexType             indexType,
 5     Yuint                   indexStriding,  
 6     Yuint                   indexPos,
 7     void*                   pTriIndicesBuffer
 8 )
 9 {
10     if (slices < 2 || !pTriIndicesBuffer)
11     {
12         return false;
13     }
14 
15     Yuint numVertices  = slices*2 + 2;
16     if (indexType == YE_INDEX_16_BIT && 
17         numVertices > YD_MAX_UNSIGNED_INT16)
18     {
19         return false;
20     }
21     Yuint numTriangles = slices * 4;
22 
23     // 索引赋值
24     char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
25     Yuint nOffset = 0;
26     if (indexType == YE_INDEX_16_BIT)
27     {
28         YsTriIndex16* triIndexPtr = NULL;
29         for (Yuint i = 0; i < 2 * slices; i++)
30         {
31             nOffset = (i * 2) * indexStriding;
32             triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
33             triIndexPtr->index0 = 0;
34             triIndexPtr->index1 = 1 + i;
35             triIndexPtr->index2 = 1 + (i + 1) % (2*slices);
36 
37             nOffset += indexStriding;
38             triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
39             triIndexPtr->index0 = numVertices - 1;
40             triIndexPtr->index1 = 1 + (i + 1) % (2*slices);
41             triIndexPtr->index2 = 1 + i;
42         }
43     }
44     else
45     {
46         YsTriIndex32* triIndexPtr = NULL;
47         for (Yuint i = 0; i < 2 * slices; i++)
48         {
49             nOffset = (i * 2) * indexStriding;
50             triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
51             triIndexPtr->index0 = 0;
52             triIndexPtr->index1 = 1 + i;
53             triIndexPtr->index2 = 1 + (i + 1) % (2*slices);
54 
55             nOffset += indexStriding;
56             triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
57             triIndexPtr->index0 = numVertices - 1;
58             triIndexPtr->index1 = 1 + (i + 1) % (2*slices);
59             triIndexPtr->index2 = 1 + i;
60         }
61     }
62 
63     return true;
64 } 

线框索引数据的生成

 1 bool                        YfBuildStarWireIndices
 2 (
 3     Yuint                   slices,
 4     YeIndexType             indexType,
 5     Yuint                   indexStriding,  
 6     Yuint                   indexPos,
 7     void*                   pWireIndicesBuffer
 8 )
 9 {
10     if (slices < 2 || !pWireIndicesBuffer)
11     {
12         return false;
13     }
14 
15     Yuint numVertices = slices*2 + 2;
16     Yuint numLines    = slices * 5;
17     if (indexType == YE_INDEX_16_BIT && 
18         numVertices > YD_MAX_UNSIGNED_INT16)
19     {
20         return false;
21     }
22 
23     // 索引赋值
24     char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
25     Yuint nOffset = 0;
26     if (indexType == YE_INDEX_16_BIT)
27     {
28         YsLineIndex16* lineIndexPtr = NULL;
29         for (Yuint i = 0; i < 2 * slices; i++)
30         {
31             nOffset = (i * 2) * indexStriding;
32             lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
33             lineIndexPtr->index0 = 0;
34             lineIndexPtr->index1 = 1 + i;
35 
36             nOffset += indexStriding;
37             lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
38             lineIndexPtr->index0 = 1 + i;
39             lineIndexPtr->index1 = 1 + (i + 1)%(slices*2);
40         }
41 
42         Yuint half = 4 * slices * indexStriding;
43         for (Yuint i = 0; i < slices; i++)
44         {
45             nOffset = half + i * indexStriding;
46             lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
47             lineIndexPtr->index0 = numVertices - 1;
48             lineIndexPtr->index1 = 1 + i*2 + 1;
49         }
50     }
51     else
52     {
53         YsLineIndex32* lineIndexPtr = NULL;
54         for (Yuint i = 0; i < 2 * slices; i++)
55         {
56             nOffset = (i * 2) * indexStriding;
57             lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
58             lineIndexPtr->index0 = 0;
59             lineIndexPtr->index1 = 1 + i;
60 
61             nOffset += indexStriding;
62             lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
63             lineIndexPtr->index0 = 1 + i;
64             lineIndexPtr->index1 = 1 + (i + 1)%(slices*2);
65         }
66 
67         Yuint half = 4 * slices * indexStriding;
68         for (Yuint i = 0; i < slices; i++)
69         {
70             nOffset = half + i * indexStriding;
71             lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
72             lineIndexPtr->index0 = numVertices - 1;
73             lineIndexPtr->index1 = 1 + i*2 + 1;
74         }
75     }
76 
77     return true;
78 }


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